Video & Sound Production - Project 1
05/09/2022 - 17/10/2022 (Week 02-Week 08)
Yong Kai Yi (0352826)
Video & Sound ProductionProject 1
TASKS
Task 1:Audio Dubbing
Progressions:
fig xx: manual sync audio
After recording my own voice, I imported them into Premiere Pro
fig xx: adjust the pitch
fig xx: adjust DB
fig xx: adjust transpose ratio
fig xx: add a sound effect
fig xx: add a sound effect
fig xx: add background music
fig xx: edit the audio in Adobe Audition
Final outcome:
with background music:
fig xx: outcome with bgm
with ambiance sound:
fig xx: final outcome with ambiance sound
Task 2: Sound Shaping
Tutorial session:
fig xx: bring down the bass treble
Following the demo/ tutorial video by Mr. Martin, I imported the Sample Voice in Adobe Audition and start to edit. The first demo is for phone call sound, we use the parametric equalizer to bring down the bass treble.
fig xx: reverb
Adding reverb to make echo effect sounds. Personally thinks that the "Pre-Delay Time", "Perception", and "Output Level" affect the audio the most, can clearly hear the difference. We can also choose preset reverb by environments set in the audition.
Task Progressions:
We are required to shape 4 different environments by using the same audio.
1. Voice of phone call
fig xx: equalizer
2. Voice coming from inside a closet
fig xx: equalizer
The sound inside a closet will sound like being muffled, hence I reduce the bass and increase the "2".
fig xx: reverb
As I thought inside a closet will also have a little reflective sound, I added a really minimal amount of reverb for the audio.
3. Voice of toilet/bathroom
fig xx: reverb
Obviously talking inside a bathroom will have a more obvious reverb sound, hence I add reverb for it first.
fig xx: add eq
Then I was thinking can be more realistic, I tried out to adjust the eq to see if the outcome is better.
4. Underground cave.
fig xx: reverb
For the voice in the underground cave, the reflective and echo sound will be stronger and unstable, because of the rocks and uneven texture of the surroundings, the voice reflected will take a longer time and be unstable.
fig xx: add eq
I also slightly adjusted the eq to balance the reverb.
Additional:
5. big stadium
As previously Mr. Martin included this and then simplified it, but I still tried to shape it as I found it quite fun.
fig xx: reverb
For big stadiums, the voice will be a little bit similar to the underground cave. The space is big but it didn't have a very uneven texture like an underground cave, hence the pre-delay time will be lesser.
fig xx: audio files
MCD ad:
fig : MCD ad
I think the sound effects do sound surreal or unreal but it does have the effect of attracting the audience.
Explosions layering Progressions:
fig: explosion layering (multitrack)
Copy new of the original track and add effects then add them into the multitrack and start layering.
fig: explosion stretch and pitch
Use stretch and pitch to either speed up or slow down the track, and also can untick the LOCK to manually change the speed without affecting the pitch.
fig: explosion reverse
Add reverse for the explosion track to make it more interesting at the beginning when the explosion starts.
fig: add to multitrack
Then add the tracks into the multitrack to layer them.
fig: explosion layering (multitrack adjustment)
Further adjustments on the layering.
Add fade in and out for every track.
fig: explosion equalizer
Add a parametric equalizer to adjust the quality of the track.
fig: explosion mixer
In the mixer, we can change the DB of every track and also add eq/ effects for the whole mixed-down track.
fig: hard limiter
Add hard limiter to add the boost kind of effect.
Punches layering progressions:
fig: punches layering
After adding different effects, drag them into the multi track.
fig: punches eq
Change some of the punches' track eq.
Sample voice alien progressions:
fig: trim the parts
Choose the part I wanted to edit for the alien monster sound.
fig: flanger
Using flanger to make the distorted kind of alien sound effects.
Final outcome:
FEEDBACKS
Task 1: Audio Dubbing
OK
Task 2: Sound Shaping
Others are fine. The bathroom voice is too reflective, need to reduce it a little.
REFLECTIONS
Overall it's quite fun and interesting. The challenging part is self-learning and time limitations I think I need to explore and learn more about Adobe Audition as the software is new to me, and the things I got to know and do are very limited at this stage.
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